Paris, France • Independent Creative Technology Studio

Building Worlds That Matter.

Education. Culture. Interactive Entertainment.

We are an independent creative technology studio based in Paris, building educational experiences and original interactive worlds for international audiences. Inspired by life between cultures, our work combines meaningful content, creative technology, and AI-assisted development. Our products are actively evolving from working prototypes toward real-world deployment.

View Flagship Products ↓ Technology & Methodology About the Founder
Principal Portfolio

Three Flagship Products

Actively developed original intellectual properties focusing on cultural identity, storytelling, and real-time multiplayer experiences.

Foloria Logo In Development — Content & Platform

FOLORIA — Interactive Learning Platform

Stories, Cultures & Learning Through Play

Foloria is a multilingual-ready interactive learning platform for children, combining illustrated stories, audio narration, cultural discovery, and lightweight educational games.

Its first collection, Mầm Việt (Vietnamese Roots), introduces Vietnamese stories, language, and cultural heritage to young learners and diaspora families. Engineered for future expansion into additional languages and international folklore.

Explore Foloria & Mầm Việt → 38 Stories in Catalog • Editorial Approved
Foloria Children Interactive Learning Platform Concept
Original Fantasy MOBA Playable Prototype — Active Dev

CỔ LINH: THẦN CHIẾN

Ancient Spirit Wars — Tactical Battlefield in a Lost Civilization

An original fantasy MOBA set in a mysterious lost civilization, featuring distinctive heroes, tactical combat, and competitive multiplayer systems.

Verified browser-playable prototype deployed on Spawn WebGL engine with 18 hero kit designs, 3D decimated arena map, and mythological jungle bosses.

Cổ Linh 3D Hero Selection — Taran The Iron Steed Vanguard
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Multiplayer Social Life Sim Playable Prototype — Active Dev

PHỐ CÓ HẸN

City of Encounters — Shared Life Simulation Across Real Cities

A social-life simulation inspired by the everyday experiences, stories, and cultures of real cities.

The first world begins in Hanoi around Hoàn Kiếm Lake and the 36 Old Guild Streets, with a longer-term architectural vision of expanding to Paris and other international cities.

Phố Có Hẹn In-Engine Hanoi Walking Street Prototype
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Evidence of Development Progress

To ensure complete credibility for cloud reviewers, engineering partners, and prospective collaborators, we maintain verifiable evidence for all publicly presented projects.

Verified Prototypes

Playable browser WebGL builds live on Spawn engine for Cổ Linh and Phố Có Hẹn, validating 3D scene loading, polygon decimation, and player navigation.

Content Datasets

Structured story catalog indexing 38 approved manuscripts (24 original, 14 adaptations) and multi-book rendered illustration spreads in Foloria's debut collection Mầm Việt.

Applied Systems

Functional web applications in production, including bilingual civics preparation tools and restaurant POS architecture designed around French retail rules.

Engineering Methodology

Technology & Development

"Our development approach combines AI-assisted engineering, structured data pipelines, automated testing, 3D technologies, and multiplayer systems. We focus on building reusable technical foundations while keeping each product's experience, content, and architecture appropriate to its audience."

AI-Assisted Workflow

LLMs and generative tools used as coding assistants, code review copilots, and visual storyboard ideation — separated strictly from deterministic runtime engines.

3D Asset Pipeline

Automated geometry optimization, texture atlasing, LOD creation, and Blender MCP automation to produce lightweight glTF assets for browser execution.

Browser Rendering

Real-time WebGL runtimes delivering smooth interactive gameplay directly via modern mobile and desktop browsers with zero install friction.

Multiplayer Runtime

Spawn engine networking currently powering live prototype rooms, with evaluated roadmaps toward authoritative dedicated match servers.

Infrastructure Roadmap

From Working Prototypes to Scalable Products

Architecture Under Evaluation

As our products progress from verified local prototypes toward international audiences, we are architecting modern cloud delivery infrastructure to support media distribution, dedicated game sessions, and persistent player data.

Foloria

Media storage & global CDN delivery (e.g. Amazon S3 + CloudFront) for high-resolution picture books, audio tracks, and localized story bundles.

Cổ Linh

Headless authoritative game server fleets and session management (evaluating containerized ECS / GameLift) for low-latency competitive matches.

Phố Có Hẹn

Real-time spatial room partitioning, WebSocket event buses, and persistent player state databases (e.g. DynamoDB / PostgreSQL).

Studio Platform

Continuous deployment pipelines, automated integration testing, centralized observability, and cost-aware serverless scaling.

Other Software & Applied Technology Projects

Applied engineering tools demonstrating our practical experience across web development, state management, and real-world compliance.

Retail & Commerce Independent Software

Gao Resto POS

Touch-optimized restaurant management system with multi-floor table mapping, real-time kitchen display synchronization, and offline-first order processing. Engineered around French retail fiscal recordkeeping requirements.

Note: Built according to French cash register guidelines; independent software without official third-party certification label.
Civic Education Production Ready

Test-Civique

Interactive training platform preparing candidates for the French naturalization interview. Features 12 bilingual thematic modules, real-time score analytics, and adaptive review tests based on public citizenship guidelines.

Note: Independent educational preparation tool based on official government public curricula; not an official prefecture testing service.
Studio Origins

About the Founder

"Based in Paris and connected to the Vietnamese community abroad, Lukas Studio began with a personal understanding of the importance of cultural identity, education, and connection across generations.

What started as independent development has grown into a focused portfolio of educational experiences and interactive worlds, built with long-term international ambitions."

Read Founder & Studio Story →
Studio Overview
  • Operating Model: Independent & Self-Funded
  • Location: Paris, France (CET/CEST)
  • Active Focus: Interactive Education, WebGL 3D, Real-Time Multiplayer
  • Cloud Direction: Media Distribution, Game Sessions & Observability
Connect With Us

Partner, Collaborate & Build Together

We welcome dialogue with cloud platform reviewers, game technology teams, educational publishers, and potential collaborators.

[email protected] Explore All Projects