LUKAS STUDIO Paris, France · rap.vn
LUKAS STUDIO · AUTONOMOUS AI LAB (PARIS, FRANCE)

Virtual Worlds & Enterprise Systems.
Architected End-to-End with AI.

Based in Paris, France. I engineer web-native 3D multiplayer virtual worlds on the Spawn engine and mission-critical commercial platforms. Every system harnesses Local Claude Opus 5.5 and the Blender MCP protocol for spatial mathematics, procedural geometry, and real-time state orchestration.

4 Live Productions
100% Algorithmic AI Pipeline
Blender MCP Protocol
Paris, FR Studio HQ 🇫🇷
Explore 3D Virtual Worlds ↓ Explore Enterprise POS & Apps ↓
CATEGORY 01

3D Virtual Worlds on Spawn Engine

Real-time multiplayer browser experiences with zero installation required.

01
FLAGSHIP 3D MOBA & MARTIAL ARENA

Cổ Linh: Gods Unremembered

Live on Spawn WebGL 60 FPS Native
Cổ Linh Logo
Cổ Linh Thần Chiến · Ancient Spirits: Divine Battle
Mythological Real-Time Combat · 5v5 MOBA Arena

An immersive 3D multiplayer arena inspired by ancient Dong Son mythology and folklore. Fast-paced 5v5 clashes between deities, martial champions, and primeval river guardians—running at a fluid 60 FPS directly inside the browser with zero downloads.

⚔️ 3-Lane Tactical MOBA
3 tactical lanes, sacred river & jungle buffs
⚡ 60 FPS Zero-Install
Instant play on Chrome, Safari, Firefox & Edge
🎮 Dual-Platform HUD
Full desktop keyboard/mouse & mobile touch joystick
🛡️ Martial Arts Combat
Precise hitboxes, 180ms dodge i-frames & combo trees
Spawn Engine + Local Claude Opus 5.5 Core: Developed on Spawn Engine (multiplayer runtime) with Local Claude Opus 5.5 computing combat vector algorithms, millisecond hitbox bounding volumes, real-time rendering calculations, Blender automation via MCP, and 3D polygon / triangle mesh decimation for ultra-fast WebGL performance.
🚀 Play Cổ Linh on Spawn (Browser 60 FPS)
🐉

Mythic Beasts & Jungle Entities

Original character & creature models engineered for Cổ Linh
Celestial River Spirit
Celestial River Spirit
World Boss Entity
Astral tidal storm aura
Sacred White Crane Guardian
Sacred White Crane
Ancient Temple Guardian
Team combat speed buff
Forest Golem Guardian
Ancient Forest Golem
Sacred Grove Sentinel
Vitality & energy aura
Bronze Vanguard Soldier
Bronze Vanguard
Armored Infantry
Crossbows & tower shields
Stone Monkey Deity
Stone Pillar Monkey
Jungle Brute
Physical attack modifier
02
STANDALONE METAVERSE

A Rendezvous in the Old Quarter (Phố Có Hẹn)

Live Dev Room
Phố Có Hẹn · Nostalgic Hanoi Life Simulator & Social Metaverse

A poetic virtual world capturing the living heritage and nostalgic atmosphere of Hanoi. Players stroll around the legendary Hoan Kiem Lake, cross the iconic crimson The Huc Bridge, take in the stillness of Turtle Tower, and gather with friends at virtual street stalls in a peaceful, non-combative social environment.

Spawn Engine + Local Claude Opus 5.5 Pipeline: Developed with Spawn Engine for real-time web multiplayer. All real-world terrain, lakeside curvature, bridge arches, Pen Tower, pavement geometry, and French colonial architectural facades are algorithmically generated by Local Claude Opus 5.5, constructed and rendered in Blender via MCP, with 3D polygon & triangle mesh decimation for instant browser performance.
Procedural Hanoi Map Spawn 3D Multiplayer Local Claude Opus 5.5 Blender MCP & 3D Meshes
Explore Phố Có Hẹn on Spawn ↗
CATEGORY 02

Enterprise Software & Production Platforms

High-concurrency commercial platforms engineered for French business & civic operations.

Deployed live in France 🇫🇷
03 Commercial POS
Live in Paris
Gao Resto POS Platform Preview
Live Restaurant Operations

Gao Resto POS Architecture

gaoresto.fr · Paris Restaurant Ecosystem

Full-stack Point-of-Sale (POS) and kitchen display platform built for Vietnamese restaurant gastronomy in France. Manages real-time mobile order intake, floor table maps, split-billing, and French NF525 VAT compliance.

AI & Claude Algorithmic Core: Designed multi-terminal table synchronization state machines, kitchen queue dispatching, and automated sales-inventory reconciliation algorithms.
Multi-Device POS Kitchen Display Sync French NF525 VAT
Visit gaoresto.fr
04 Civic Simulator
Live in France
Test Civique Exam Simulator Preview
Official Exam Simulation

Test-Civique Platform

test-civique.app · French Naturalization Simulator

Comprehensive preparation engine for the French mandatory republican civic exam (CSP, CIR, and naturalisation). Simulates official prefecture examination conditions with situation tests and real-time knowledge diagnosis.

AI & Claude Algorithmic Core: Parsed French legal and constitutional curricula, constructed adaptive error-weighting algorithms, and verified the complete question bank.
French CSP / CIR Prefecture Exam Mode Adaptive Scoring
Launch test-civique.app
CORE INFRASTRUCTURE

The Three Pillars of the Lukas Studio Pipeline

How AI co-architects every layer of code, math, and 3D geometry from local inception to cloud execution.

Spawn Engine Runtime

Web-native 3D multiplayer runtime delivering instant zero-install browser access. Handles real-time spatial networking, camera synchronizations, and physics execution at 60 FPS.

Local Claude Opus 5.5 Core

Local AI computational engine solving complex spatial algorithms, real-time rendering calculations, deterministic combat state machines, and system architectures with mathematical precision.

Blender & 3D Triangle Processing

Automated 3D pipeline integrating Blender via MCP. Handles algorithmic procedural modeling, triangle mesh topology processing, polygon decimation, and LOD optimization for high-performance web graphics.

PARIS, FRANCE 🇫🇷

About Lukas Studio

I am an independent software developer and systems architect based in Paris. My engineering philosophy revolves around autonomous software production: utilizing artificial intelligence not as a code assistant, but as an algorithmic partner capable of solving geometry, state synchronization, and system architecture.

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