Based in Paris, France. I engineer web-native 3D multiplayer virtual worlds on the Spawn engine and mission-critical commercial platforms. Every system harnesses Local Claude Opus 5.5 and the Blender MCP protocol for spatial mathematics, procedural geometry, and real-time state orchestration.
Real-time multiplayer browser experiences with zero installation required.
An immersive 3D multiplayer arena inspired by ancient Dong Son mythology and folklore. Fast-paced 5v5 clashes between deities, martial champions, and primeval river guardians—running at a fluid 60 FPS directly inside the browser with zero downloads.
A poetic virtual world capturing the living heritage and nostalgic atmosphere of Hanoi. Players stroll around the legendary Hoan Kiem Lake, cross the iconic crimson The Huc Bridge, take in the stillness of Turtle Tower, and gather with friends at virtual street stalls in a peaceful, non-combative social environment.
High-concurrency commercial platforms engineered for French business & civic operations.
Full-stack Point-of-Sale (POS) and kitchen display platform built for Vietnamese restaurant gastronomy in France. Manages real-time mobile order intake, floor table maps, split-billing, and French NF525 VAT compliance.
Comprehensive preparation engine for the French mandatory republican civic exam (CSP, CIR, and naturalisation). Simulates official prefecture examination conditions with situation tests and real-time knowledge diagnosis.
How AI co-architects every layer of code, math, and 3D geometry from local inception to cloud execution.
Web-native 3D multiplayer runtime delivering instant zero-install browser access. Handles real-time spatial networking, camera synchronizations, and physics execution at 60 FPS.
Local AI computational engine solving complex spatial algorithms, real-time rendering calculations, deterministic combat state machines, and system architectures with mathematical precision.
Automated 3D pipeline integrating Blender via MCP. Handles algorithmic procedural modeling, triangle mesh topology processing, polygon decimation, and LOD optimization for high-performance web graphics.
I am an independent software developer and systems architect based in Paris. My engineering philosophy revolves around autonomous software production: utilizing artificial intelligence not as a code assistant, but as an algorithmic partner capable of solving geometry, state synchronization, and system architecture.