Original Fantasy MOBA Playable Prototype — Active Development

CỔ LINH: THẦN CHIẾN

Ancient Spirit Wars — Tactical Battlefield in a Lost Civilization

An original fantasy MOBA set in a mysterious lost civilization, featuring distinctive heroes, tactical combat, and competitive multiplayer systems. Set in a mysterious lost mythological civilization, heroes harness ancient relics and primordial powers across a tactical three-lane arena.

Launch Spawn Playable Prototype ↗ Technical Audit & Roadmap ↓
Cổ Linh 3D Hero Selection — Taran The Iron Steed Vanguard
In-Engine Playable Screenshot: Hero Selection (Taran) Zoom Preview

Hero Classes, Bosses & Combat Interface

Verified in-engine visual assets created and tuned for high readability in browser-based WebGL environments.

18 Hero Archetypes Designed

Development Status & Claim Verification

Every technical claim below is audited against actual repository codebase, prototype links, and performance profiling.

VERIFIED: Implemented & Demonstrated

  • Playable WebGL Prototype: Live prototype running on Spawn engine with 3D player movement, basic attack casting, and camera tracking.
  • 3D Environment & Decimation: Full 3D arena map geometry created, optimized, and decimated for browser performance.
  • Hero & Skill Framework: Documented character balance tables and 18 hero design profiles with mathematical stat progressions.
  • Interface & HUD Design: Dedicated PC and mobile HUD layouts with responsive skill bars and cooldown visualizers.

PLANNED: Architecture Roadmap

  • Dedicated Authoritative Servers: Evaluated architecture for headless match sessions (e.g. AWS GameLift or containerized ECS) to prevent client-side desync.
  • Competitive 5v5 Matchmaking: Global matchmaking queues, MMR scoring, and party lobbies are in architecture planning.
  • Universal 60 FPS Optimization: Current prototype targets 60 FPS on standard modern desktop GPUs; mobile low-end optimization remains in ongoing testing.
  • Full Production Audio: Placeholder sound cues exist; studio orchestral music and localized voice acting remain on roadmap.

Multiplayer Infrastructure & Scaling Needs

Competitive MOBA gameplay requires consistent server tick rates, authoritative hit validation, and low-latency matchmaking. As Cổ Linh evolves from a browser prototype toward competitive testing, we are evaluating cloud game hosting infrastructure:

Session Hosting

Evaluating managed game servers (e.g. AWS GameLift Fleets) for dynamic auto-scaling of active match instances across Europe and Southeast Asia.

Tick Synchronization

Low-latency WebSocket / WebTransport state replication with client-side prediction and server rollback for responsive skill shots.

Telemetry & Observability

Centralized logging of match events, frame pacing, and network jitter to identify performance bottlenecks across device tiers.

Lukas Studio Portfolio — Paris, France
Cổ Linh: Thần Chiến is an original IP created by Lukas Studio.
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