CỔ LINH: THẦN CHIẾN
An original fantasy MOBA set in a mysterious lost civilization, featuring distinctive heroes, tactical combat, and competitive multiplayer systems. Set in a mysterious lost mythological civilization, heroes harness ancient relics and primordial powers across a tactical three-lane arena.
Hero Classes, Bosses & Combat Interface
Verified in-engine visual assets created and tuned for high readability in browser-based WebGL environments.
NERA — The Tethered Gun
ZoomAnchor marksman equipped with a winch crossbow bound to her forearm. High-mobility skill shots and tether crowd control.
ROLO — The Shield Pangolin
ZoomUpright pangolin clad in horn-stone scales and ivory claws. Features dual Armored and Berserk combat stances.
3D Arena Battlefield
ZoomFull 3D tactical battlefield geometry inspired by ancient mythological architectural ruins, optimized for smooth browser WebGL execution.
Development Status & Claim Verification
Every technical claim below is audited against actual repository codebase, prototype links, and performance profiling.
VERIFIED: Implemented & Demonstrated
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Playable WebGL Prototype: Live prototype running on Spawn engine with 3D player movement, basic attack casting, and camera tracking.
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3D Environment & Decimation: Full 3D arena map geometry created, optimized, and decimated for browser performance.
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Hero & Skill Framework: Documented character balance tables and 18 hero design profiles with mathematical stat progressions.
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Interface & HUD Design: Dedicated PC and mobile HUD layouts with responsive skill bars and cooldown visualizers.
PLANNED: Architecture Roadmap
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Dedicated Authoritative Servers: Evaluated architecture for headless match sessions (e.g. AWS GameLift or containerized ECS) to prevent client-side desync.
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Competitive 5v5 Matchmaking: Global matchmaking queues, MMR scoring, and party lobbies are in architecture planning.
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Universal 60 FPS Optimization: Current prototype targets 60 FPS on standard modern desktop GPUs; mobile low-end optimization remains in ongoing testing.
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Full Production Audio: Placeholder sound cues exist; studio orchestral music and localized voice acting remain on roadmap.
Multiplayer Infrastructure & Scaling Needs
Competitive MOBA gameplay requires consistent server tick rates, authoritative hit validation, and low-latency matchmaking. As Cổ Linh evolves from a browser prototype toward competitive testing, we are evaluating cloud game hosting infrastructure:
Session Hosting
Evaluating managed game servers (e.g. AWS GameLift Fleets) for dynamic auto-scaling of active match instances across Europe and Southeast Asia.
Tick Synchronization
Low-latency WebSocket / WebTransport state replication with client-side prediction and server rollback for responsive skill shots.
Telemetry & Observability
Centralized logging of match events, frame pacing, and network jitter to identify performance bottlenecks across device tiers.