PHỐ CÓ HẸN
A social-life simulation inspired by the everyday experiences, stories, and cultures of real cities. The first world begins in Hanoi around Hoàn Kiếm Lake and the 36 Old Guild Streets, with a longer-term architectural vision of expanding to Paris and other international cities.
Shared Urban Spaces & Cultural Landmarks
Authentic urban architectural assets recreated in 3D WebGL for browser-based social presence and community storytelling.
Community Gathering & Dance
ZoomMulti-avatar social presence in front of Hanoi Post Office, supporting live dance covers, street vendor stalls, and voice chat.
Night Walking Street
ZoomDetailed pedestrian atmosphere with street balloon vendors, plastic stools, warm incandescent lighting, and billboard assets.
Hoàn Kiếm Lake Promenade
ZoomTranquil gathering spaces with shaded trees, street vendors, and lakeside benches for spontaneous conversation and community events.
Development Status & Claim Verification
We strictly distinguish between active playable prototypes and long-term simulation goals.
VERIFIED: Implemented & Demonstrated
-
Interactive 3D Space: Playable WebGL room running on Spawn engine with 3D avatar navigation and camera control.
-
Hanoi Urban Geometry: Real-world cultural landmarks (Thê Húc Bridge, lakeside promenade, street architecture) modeled and textured.
-
Public Web Access: Accessible directly in browser without installation, client downloads, or specialized hardware.
-
Multiplayer Prototype: Verified live rooms capable of multi-user avatar synchronization over Spawn's runtime network.
PLANNED: Architecture Roadmap
-
Persistent Social Economy: Player inventory, customized apartments, and in-game café shops are design specifications, not yet deployed.
-
Scalable Room Management: Evaluating dedicated WebSocket server clusters (e.g. Node/Go on AWS ECS) for dynamic room partitioning.
-
Additional City Worlds: Paris and other international cities are long-term roadmap milestones, not completed virtual environments.
-
Full Metaverse Scope: We deliberately avoid marketing the project as a completed "commercial metaverse"; it is an actively evolving social simulation prototype.
Technical Infrastructure & Scaling Requirements
As Phố Có Hẹn transitions from single-room demonstrations toward scalable multiplayer social spaces, our architectural roadmap focuses on real-time networking and data persistence:
Real-Time Sync
Spatial interest management (AOI) to replicate position and chat messages only between avatars in nearby visual proximity.
Persistent World State
Managed database storage (e.g. PostgreSQL / DynamoDB) for avatar customization, friend graphs, community boards, and house customization.
Global CDN & Assets
Fast distribution of progressive 3D glTF/glb models, avatar clothing meshes, and audio ambience via edge CDN nodes.